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This is a discussion on Peds Play Project in Nursing Student Assistance, part of Nursing Student ... Does anyone have any ideas of a play item I can create out of medical items for children. Such as...by hanlin12 Jan 22Does anyone have any ideas of a play item I can create out of medical items for children. Such as something out of tongue depressors, gloves.. anything I can get at a hospital.
I don't want to do the puppet out of a glove I want a more original idea.
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- Jan 22 by Esme12What age? Remember Ericksons growth and development.
tage Basic Conflict Important Events Outcome Infancy (birth to 18 months) Trust vs. Mistrust Feeding Children develop a sense of trust when caregivers provide reliability, care, and affection. A lack of this will lead to mistrust. Early Childhood (2 to 3 years) Autonomy vs. Shame and Doubt Toilet Training Children need to develop a sense of personal control over physical skills and a sense of independence. Success leads to feelings of autonomy, failure results in feelings of shame and doubt. Preschool (3 to 5 years) Initiative vs. Guilt Exploration Children need to begin asserting control and power over the environment. Success in this stage leads to a sense of purpose. Children who try to exert too much power experience disapproval, resulting in a sense of guilt. School Age (6 to 11 years) Industry vs. Inferiority School Children need to cope with new social and academic demands. Success leads to a sense of competence, while failure results in feelings of inferiority. Adolescence (12 to 18 years) Identity vs. Role Confusion Social Relationships Teens need to develop a sense of self and personal identity. Success leads to an ability to stay true to yourself, while failure leads to role confusion and a weak sense of self. Young Adulthood (19 to 40 years) Intimacy vs. Isolation Relationships Young adults need to form intimate, loving relationships with other people. Success leads to strong relationships, while failure results in loneliness and isolation. Middle Adulthood (40 to 65 years) Generativity vs. Stagnation Work and Parenthood Adults need to create or nurture things that will outlast them, often by having children or creating a positive change that benefits other people. Success leads to feelings of usefulness and accomplishment, while failure results in shallow involvement in the world. Maturity(65 to death) Ego Integrity vs. Despair Reflection on Life Older adults need to look back on life and feel a sense of fulfillment. Success at this stage leads to feelings of wisdom, while failure results in regret, bitterness, and despair.
- Jan 22 by hanlin12Pre-school or Kindergarten age. Some in the past have made puppets out of gloves, or stick figures out of Tongue depressors. I was trying to think of something different.
- Jan 22 by StephalumpYou could make a stuffed doll out of a no-slip sock
Or a dress up set...a dress out of a pillowcase and a necklace out of medicine bottle caps.
Or you could paint a cafeteria tray with chalkboard paint and make a drawing board thingy. The trays are kind of slick though, so not sure how that would work, but you could still turn it into some sort of art thing.
Or (and this would probably be my choice) you could make a tornado in a specimen cup.
That's all I have off the top of my head (or more actually, that's all I have that isn't weird and/or dangerous )Good luck!
- Jan 23 by hanlin12Thanks Steph